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Windows 8 and Windows App Store not supported in this build (Unity Pro)

Discussion in 'Windows' started by Crazy Robot, Jul 22, 2013.

  1. Crazy Robot

    Crazy Robot

    Joined:
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    So I just downloaded Unity 4.2.0f4 and I created a new project. When I go to build settings to switch to Windows Phone 8 or Windows Store Apps I get the following:

    and

    What's the deal???
     
  2. Tomas1856

    Tomas1856

    Unity Technologies

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    Are you on Windows 8?

    Also try this - Help->Manage License dialog in Unity Editor and click "Check for updates" button.
     
  3. Crazy Robot

    Crazy Robot

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    Thanks for the reply,

    I'm on a Mac Pro, and I Checked for License Updates, still no change.
     
  4. Tomas1856

    Tomas1856

    Unity Technologies

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    Windows Store Apps can only be built from Windows 8, same for Windows Phone
     
  5. Crazy Robot

    Crazy Robot

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    Thanks for the info,

    Ok, So I can't even crate the game on a Mac and then just build it on a PC???

    Not very consistent with the whole Unity Create Once, build to all philosophy.
     
  6. Tomas1856

    Tomas1856

    Unity Technologies

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    Windows Store Apps are using .NET framework during build step, and it's not available on OSX
     
  7. tswalker

    tswalker

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    Jun 10, 2013
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    same holds true when creating Mac games from the PC.. you have to compile using a Mac in order to port.

    just put up a VM of windows with visual studio running in it and compile it there. (wish we could do that on the PC, but Mac has much stricter limitations).
     
  8. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

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    No, you can build Mac games from Windows. You can't build iOS games from Windows though.

    Why couldn't you?

    --Eric
     
  9. Crazy Robot

    Crazy Robot

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    Ok,

    So I just did the unthinkable, I bought Windows 8. I plan on using BootCamp with it. So correct me if I'm wrong, but what I plan on doing is once my game is finished on iOS and Android, I will copy it over to the PC side (via BootCamp) and make any adjustments there and build it.

    Would that work??

    Thanks,
     
  10. Meltdown

    Meltdown

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    Isn't that against the Apple Developer EULA?
     
  11. Crazy Robot

    Crazy Robot

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    If I get Parallels or VMware Fusion and run Windows in a VM, do I still need to have a separate copy of Unity installed on the VM or will Unity on the Mac see the VM and visual studio running and compile?

    Or do I have to install a copy of Unity on the VM, then copy the entire project over the the VM side, so I'll have to have 2 copies of my project?

    Thanks,
     
  12. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

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    Definitely not; you don't require any permission from Apple to develop for the Mac in any way you want.

    A VM is basically a separate machine. The idea is that Unity needs to be running in a Windows 8 environment in order to do Windows Store publishing.

    --Eric
     
  13. Crazy Robot

    Crazy Robot

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    Thanks Eric5h5,

    That's what I thought, so I'm just going to use bootcamp.