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Windows 10 Update seems to have broken Unity

Discussion in 'Editor & General Support' started by NotQuiteSmith, Oct 11, 2018 at 4:50 PM.

  1. NotQuiteSmith

    NotQuiteSmith

    Joined:
    Oct 27, 2013
    Posts:
    62
    I updated Windows 10 today and after restarting, Unity no longer loads. Any ideas what I should look for?
    I've reinstallted 2018.2.6f1 (after uninstalling and deleting the licence files) but still not working :-(

    Thanks.
     
  2. AnneSchmidt

    AnneSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    713
    Did you delete all the following Unity folders and restart Unity afterwards?
    • in C:\Users\Username\AppData\Local
    • in C:\Users\Anne\AppData\LocalLow
    • in C:\Users\Anne\AppData\Roaming
    • in C:\ProgramData
     
  3. NotQuiteSmith

    NotQuiteSmith

    Joined:
    Oct 27, 2013
    Posts:
    62
    I just tried deleting all the Unity (and Unity Hub) folders in the locations you mention. I rebooted but Unity still not running :-(

    The last lines of the Unity Editor.log are below - but that crash file doesn't exist (only down to C:/Users/username/AppData/Local/Temp)



    ========== OUTPUTTING STACK TRACE ==================

    0x0000000142B0E45A (Unity) __crt_strtox::parse_integer<unsigned long,__crt_strtox::c_string_character_source<wchar_t> >
    0x0000000142B1E229 (Unity) wcstoul
    0x000000014153F16A (Unity) GetDisplayAdapterPropertyWMI
    0x000000014153F3F2 (Unity) windriverutils::GetDisplayDriverVersionString
    0x000000014219B48A (Unity) GraphicsCaps::InitD3D11
    0x0000000142194EFA (Unity) CreateD3D11GfxDevice
    0x00000001421FB6C5 (Unity) CreateClientGfxDevice
    0x0000000140B80DE0 (Unity) CreateGfxDevice
    0x0000000140B82D7F (Unity) InitializeGfxDevice
    0x000000014099218F (Unity) InitializeEngineGraphics
    0x000000014143E26C (Unity) Application::InitializeProject
    0x00000001415E9D18 (Unity) WinMain
    0x000000014242E5AA (Unity) __scrt_common_main_seh
    0x00007FF810543034 (KERNEL32) BaseThreadInitThunk
    0x00007FF810691461 (ntdll) RtlUserThreadStart

    ========== END OF STACKTRACE ===========

    A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
    * C:/Users/username/AppData/Local/Temp/Unity/Editor/Crashes
     
    Last edited: Oct 11, 2018 at 11:29 PM
  4. ShayneBurbery

    ShayneBurbery

    Joined:
    Oct 5, 2016
    Posts:
    3