Hey all, we're planning a cross platform XBox/Windows 10 store game, to ship in early 2020. We had planned to use UWP, but with the announcement that Win32 will be supported, we've been advised that we should go this route instead and make separate native builds. My question is: What options are available to us when it comes to supporting XBox live achievements and cloud saves on Windows 10 using Win32? Is there a Unity wrapper for an SDK available, or is one in development? Thanks.