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Win32 games on the Windows store - interfacing with XBox Live

Discussion in 'Windows' started by aaronflippo, Sep 6, 2019.

  1. aaronflippo

    aaronflippo

    Joined:
    Jun 7, 2012
    Posts:
    45
    Hey all, we're planning a cross platform XBox/Windows 10 store game, to ship in early 2020.
    We had planned to use UWP, but with the announcement that Win32 will be supported, we've been advised that we should go this route instead and make separate native builds.

    My question is: What options are available to us when it comes to supporting XBox live achievements and cloud saves on Windows 10 using Win32? Is there a Unity wrapper for an SDK available, or is one in development?

    Thanks.
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,646
    Hi, we don't have a solution for it at this point nor is one in development. Unfortunately the only route on Standalone player right now is to write your own plugin in C++.

    We did have plans to enable similar access as you have on Xbox and UWP via ENABLE_WINMD_SUPPORT define under IL2CPP, but we haven't started working on it yet.