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Win10 Screen Resolution/Fullscreen

Discussion in 'Windows' started by artician, Apr 27, 2018.

  1. artician

    artician

    Joined:
    Nov 27, 2009
    Posts:
    345
    It seems that all my builds, either Standalone Windows or UWP, fail to retain the screen resolution of full-screen setting in between launch sessions.
    I'd read a workaround for fixing this by manually editing the registry, which works (but resets itself after every launch), and obviously that's not viable for a release.
    Does anyone have a way of setting this permanently in Unity? A script in the VS solution?

    Thanks in advance.
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    This is unexpected. Which version of Unity are you on?
     
  3. artician

    artician

    Joined:
    Nov 27, 2009
    Posts:
    345
    Unity 2017.4.1
    UWP build works as expected now (not sure what the issue was).
    Standalone build is made on a Win7 machine. I've not had a single launch that held the right resolution/fullscreen setting after running once on Win10.
     
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    I assume you have the resolution selector screen disabled?