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Will you plan to develop deterministic pathfinding based on ECS?

Discussion in 'Entity Component System' started by lijianfeng, Apr 18, 2019.

  1. lijianfeng

    lijianfeng

    Joined:
    Sep 8, 2015
    Posts:
    54
    My RTS game need the deterministic pathfinding,if you will do this,then I will wait for it,otherwise I will develop my own deterministic pathfinding.
     
  2. tertle

    tertle

    Joined:
    Jan 25, 2011
    Posts:
    3,753
    You can already do pathfinding in ECS and as I believe determinism is still on the roadmap for ECS so if that comes at some point the pathfinding should therefore become deterministic.
     
  3. lijianfeng

    lijianfeng

    Joined:
    Sep 8, 2015
    Posts:
    54
    very good:)
     
  4. lijianfeng

    lijianfeng

    Joined:
    Sep 8, 2015
    Posts:
    54
    But will it support rollback ,like UnityPhysics ?
     
  5. tertle

    tertle

    Joined:
    Jan 25, 2011
    Posts:
    3,753
    At the moment it only finds you the path, you're responsible for how it travels along this path.

    If you want to support rollback that's up to you. There's no reason that you can't make that deterministic already.