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Will you add a new Interaction for Input Asset in next Version?

Discussion in 'Input System' started by AAAYaKo, Jul 28, 2020.

  1. AAAYaKo

    AAAYaKo

    Joined:
    Dec 23, 2019
    Posts:
    12
    (Machine Translate) I just think it would be cool if there was "interaction" similar to GetButtonDown / GetKeyDown
    I mean, I want Action's "performed" invokes every Update() / FixedUpdate() (I wanna choose that too)
    In addition to classical use, it offers uses such as use it in Character movement without Update() method (It's Value Action with that hypothetical type of interaction)
    It would make a code more standardized and easier to read
    I think