Search Unity

Will values set by PlayerPrefs.SetInt() survice a appupdate?

Discussion in 'iOS and tvOS' started by voidmaystorm, Sep 17, 2010.

  1. voidmaystorm

    voidmaystorm

    Joined:
    Jun 11, 2009
    Posts:
    89
    hi,

    i store with playerprefs.setint whether a user managed to get through a level (you must finish level 1, if you want to play level 2, and so on).

    this info will survive an update - right?

    thanks for your help,

    greetings thomas
     
  2. mudloop

    mudloop

    Joined:
    May 3, 2009
    Posts:
    1,107
    Yes, no problems there.
     
  3. voidmaystorm

    voidmaystorm

    Joined:
    Jun 11, 2009
    Posts:
    89
    thanks, smag!

    otherwise, i would have to hit the "reject this binary"-button - the most disliked button in itunes-connect maybe ;-)

    greets,thomas

    ps: apple seems to slow down again in approving apps.
    my current binary is "only" an update - waiting for 9 days now, still "waiting for review" ;-(
     
  4. dom_g

    dom_g

    Joined:
    Apr 29, 2009
    Posts:
    54
    yeah, the plist file exists on the phone and doesn't change unless you clear the playerprefs. I've been waiting for review since submitting my app on the sept 9th, its painful having to wait.