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Feedback Will URP support Decals proyectors in the future?

Discussion in 'Universal Render Pipeline' started by Aokkii, Oct 21, 2019.

  1. Aokkii

    Aokkii

    Joined:
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    Since HDRP has it, why not port it to URP? :oops:
     
    afshin_a_1 and Rich_A like this.
  2. AcidArrow

    AcidArrow

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    I mean use HDRP then?
     
  3. Aokkii

    Aokkii

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    Nov 3, 2013
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    HDRP is meant for high end devices, while URP is for a more wider audience which is what i aim for, that's why is called Universal isn't?
    HDRP would be a overkill for my pc xD. and a over-overkill for mobile.

    but maybe decals would be a overkill too for URP.:confused:
     
    Last edited: Oct 22, 2019
    Hickna, FlightOfOne and afshin_a_1 like this.
  4. JesOb

    JesOb

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    joshcamas likes this.
  5. musweu25

    musweu25

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    May 11, 2019
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    Hi , this YouTube video has a good work around to this problem. I hope it helps you
     
    Lars-Steenhoff likes this.
  6. Rensoburro_Taki

    Rensoburro_Taki

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  7. colin299

    colin299

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  8. mat108

    mat108

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    Issues with this one:
    - ignores lighting, unless blend mode is set to multiply which is not as simple as setting blend mode to multiply rather its a matter of tinkering with source/destination blend modes and texture import settings
    - if it's set to ignore unity fog, it ignores unity fog. but if it's set to consider unity fog the alpha is treated improperly and the decals square mark can be seen through the fog, making it very ugly and amateurish looking
    - can't alpha fade which means elegantly implementing explosion scorch marks is not possible. they can only be popped out instantly which draws the players attention and contributes to visual clutter in a fast paced game

    Unity has no real solution for decals in URP (and I'd be surprised if it's any different in HDRP or built-in). Every available proclaimed solution requires making 5 compromises. Which is a good summary of UnityTM in general.

    The Unity 2021 experience:
    Oh well it looks like S*** but atleast it's SRP-batcher compatible so it'll render well.
    Oh it looks like S*** with fog so I guess I can either abandon fog in my game or use this asset.
    Oh well this solution to problem X works but then I guess I have to stop doing Y in my game because it breaks that.

    Powerful Unity engine!
     
    hmalek72 likes this.
  9. colin299

    colin299

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    Sep 2, 2013
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    176
  10. blockimperium

    blockimperium

    Joined:
    Jan 21, 2008
    Posts:
    452
    After starting a new Unity project (previous version was for a project back in 2016), I encountered an issue with URP lacking projectors for a project that I was working on. Came across this post, purchased lux URP and was back in business 30 minutes later.

    HIGHLY recommended solution. Very performant.