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Will Unity 2020.1 make ProGrids obsolete?

Discussion in '2020.1 Beta' started by georgeq, Sep 29, 2019.

  1. georgeq

    georgeq

    Joined:
    Mar 5, 2014
    Posts:
    573
    I have to say I've never used ProBuilder before, but according to some tutorials, in order to be effective in its use, you also need to install ProGrids. One of the first things I noticed after installing 2020.1, are the "toggle grid visibility" and "toggle snap" buttons, on the Scene's tool bar, so I didn't install ProGrids. I've been using ProBuilder for a couple of hours, and it looks to me like the native grid system covers any aspect you may need. So if ProGrids becomes obsolete on 2020.1, then why I steel see if on the Package Manager?... or what's the reason to keep it alive?
     
  2. Grimreaper358

    Grimreaper358

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    Apr 8, 2013
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    740
    The new Snaps and Grid options are a native integration of ProGrids. If you install Progrids you will see they have the exact same options. The only difference is that ProGrids can have colored Grid per axis. Also, this is in 2019.3 as well. It's the first version that it got integrated in. Maybe after 2019.3 is released they will hide ProGrids from that version forward.
     
  3. georgeq

    georgeq

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    Mar 5, 2014
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    I can live without colors. So... basically, I not missing anything important by not installing it. Thank you!
     
  4. hippocoder

    hippocoder

    Digital Ape Moderator

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    26,897
    I much prefer built in Unity grid, I think Unity should just drop progrids. It's a pointless investment.
     
    Alverik likes this.
  5. gabrielw_unity

    gabrielw_unity

    Unity Technologies

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    Feb 19, 2018
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    Heya folks! Sorry for the late reply, been on vacation. ProGrids still exists as a package because we care about all the users on pre-19.3! :) They need Grids, too ;) Feel free to ignore it in the Package Manager if you are on 19.3 and above.
     
    stoneofthewise and vakabaka like this.
  6. CRYWOLF86

    CRYWOLF86

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    Jul 23, 2016
    Posts:
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    The integrated system is just a slightly improved version of the old system. Its missing pro grid features, like auto snap and scene view gui. Wtf unity? What gives?
     
    eudendeew likes this.
  7. CRYWOLF86

    CRYWOLF86

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    Jul 23, 2016
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    First our post processing gets potatofied and now this. Please stop "improving" unity.
     
    eudendeew likes this.
  8. CDF

    CDF

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    eudendeew likes this.
  9. greg-harding

    greg-harding

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    We have been using ProGrids for a while and are just upgrading from 2019.2 to 2019.3. I just did some testing in 2019.3.15 and the built-in grids and snapping is a bit flakey and is missing a few minor features of ProGrids. The built-in snapping only works when the tools are in global mode, and the increment snap feature only worked once or twice and then ignored the values and only snapped to whole numbers.

    So, will stick to ProGrids until it dies I guess.
     
  10. banan1234

    banan1234

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    Mar 31, 2018
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    I have to agree with previous posts. The new grid system is nothing but one big regression of the workflow and removal of the most basic features. Progrids is still a way to go in terms of level creation and for now It's better to pretend that new build into the editor system doesn't exist. They didn't even finish their documentation page.
     
  11. codeedward

    codeedward

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    Dec 19, 2014
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    86
    I just started watching tutorials with ProBuilder and ProGrids. I don't see ProGrid package in unity 2020.1.0f1 package manager, unfortunately. So what left for me is to use build-in grid system. However I am not sure it supports snapping for edges and vertices. Couldn't really make it working with native unity grid system. Anyone experience same issues?
     
    Krypton0 likes this.
  12. banan1234

    banan1234

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    Mar 31, 2018
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    The progrids was never pushed to verified/ production ready status because It wasn't working with 2d stuff so it always was "preview package". Now the problem is that in 2020.1 they decided to hide stuff like progrids so they won't have to deal with too many bugs.

    From what I understand, progrids still can be installed from the package manager, but it simply isn't visible by default and has to be changed in project settings:

    https://forum.unity.com/threads/package-manager-updates-in-2020-1-beta.883390/

    However, If you want to play around some other experimental packages, you have to also know about this:

    https://forum.unity.com/threads/visibility-changes-for-preview-packages-in-2020-1.910880/

    I personally recommend to simply forget about built in grid system because It's really an awfull tool with terrible workflow and without the most basic features that progrids does have.
     
    Fnab and AdemYuksel like this.
  13. SoulsTrader

    SoulsTrader

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    Sep 4, 2020
    Posts:
    4
    I'm using Unity 2021.1.2f1 and progrids doesn't exist in package manager EVEN when enabling pre-release packages. I think Unity decided to deprecate it.
     
  14. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    5,720
    You're wrong. They did not do such a thing so far.

    You can install it this way:
    screenshot1.png screenshot2.png

    Use the
    com.unity.progrids
    name.
     
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