A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Discussion in 'Scripting' started by John-B, Oct 14, 2018.
No, don't think so. While C# is double by default as well, and Unity's Mathf casts to float, you will find if it's performance you want you'll be using ECS+Burst+Jobs and Unity.Mathematics and so it's not really relevant.
I dunno if it's relevant even without the ECS Trinity. You find that most mobile bottlenecks are rendering problems anyway.