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Will This Have Any Effect on Unity iOS Performance?

Discussion in 'Scripting' started by John-B, Oct 14, 2018.

  1. John-B

    John-B

    Joined:
    Nov 14, 2009
    Posts:
    1,019
  2. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    23,368
    No, don't think so. While C# is double by default as well, and Unity's Mathf casts to float, you will find if it's performance you want you'll be using ECS+Burst+Jobs and Unity.Mathematics and so it's not really relevant.

    I dunno if it's relevant even without the ECS Trinity. You find that most mobile bottlenecks are rendering problems anyway.