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Question Will the 2022.2 RaycastCommand fix be backported to LTS versions?

Discussion in 'Entity Component System' started by PixelDough, Oct 23, 2022.

  1. PixelDough

    PixelDough

    Joined:
    Apr 27, 2018
    Posts:
    56
    My project requires the use of quite a few raycasts for the player. I'm already using the C# Job system to optimize how I handle my raycast hits, but I'm not using RaycastCommand to optimize the actual raycasting because up until this point, the RaycastCommand didn't actually support multiple hits per raycast. I have to do multiple hits to validate my hits, so this was something I couldn't compromise on. I notice that 2022.2 has fixed this functionality, but I was wondering if this fix will come to versions like 2021.3, the current version my project is using. If so, when can we expect this to arrive?
     
    rivFox likes this.