Search Unity

Will Terrains be available on Android and iOS?

Discussion in 'Android' started by magwo, Mar 10, 2011.

  1. magwo

    magwo

    Joined:
    May 20, 2009
    Posts:
    402
    Any idea if/when this will appear on android and ios?
    Are there any alternative implementations for terrains that work on android and ios?
     
  2. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    Perhaps by Q4 2012 when enough of the current generation devices are gone as no iOS device could handle it and only the new dualcore Android in a range to pull it off, and thats without considering the foliage, that will likely still remain out of range
     
  3. Antonee

    Antonee

    Joined:
    Jan 9, 2011
    Posts:
    28
    so how do you create terrain in android/tegra2 devices if you can't use unity terrain?
     
  4. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    Static mesh right out of the modeller (thats the common path as it allows non-uniform distribution of details to optimize the mesh to its edge) or writting an own system basing on the ROAM or GeoMipmapping algorithm
     
  5. sawfish

    sawfish

    Joined:
    Feb 12, 2011
    Posts:
    314
    Unity Terrain is probably not very optimized. You'd be best to model the level in Maya, etc. and then you can pay specific detail to how many triangles you've got, where they're visible, etc.
     
  6. spire8989

    spire8989

    Joined:
    Aug 18, 2010
    Posts:
    94
    If you really want to use Unity Terrain, there is a terrain->obj exporter and then you can import the obj terrain and it's usable.
     
  7. PizzaGuy213

    PizzaGuy213

    Joined:
    Nov 23, 2010
    Posts:
    305
    Exactly.. OBJ exporter...

    Check this tutorial out;
     
  8. Antonee

    Antonee

    Joined:
    Jan 9, 2011
    Posts:
    28
    can i use sculptris low poly mesh plain for android terrain?