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Will System.Convert.FromBase64String() implemented in FLASH deployment ??

Discussion in 'Developer Preview Archive' started by apple_motion, Dec 29, 2011.

  1. apple_motion

    apple_motion

    Joined:
    Jul 2, 2009
    Posts:
    169
    While I try to build an external texture loader (conceptual) that without using the WWW class,...
    http://www.youtube.com/watch?v=FE1NR_gFFy4

    ... I found that some system function are missing. ie, System.Convert.FromBase64String()

    Is it a bug or not implemented yet ? Any guideline or limitation for using system or mono function that related to Flash build ?? Many Thanks :)
     
  2. Lucas Meijer_old

    Lucas Meijer_old

    Joined:
    Apr 5, 2008
    Posts:
    436
    it's not implemented yet. You can use the embedding api to call out to handwritten actionscript to do any base64 processing you want.
     
  3. apple_motion

    apple_motion

    Joined:
    Jul 2, 2009
    Posts:
    169
    Thanks, you told me :)

    Is that means, when I working with 'non-built-in' feature with 'embedding api', I can't code that part within the Unity or MonoDevelop IDE anymore, I need to switch to Flash Builder or FlashDevelop,.. etc ??
    (just like, when I coding the native function of iOS build, I must use XCode ??)