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Feature Request Will Shader Graph support pixel Displacement and Tessellation?

Discussion in 'Shader Graph' started by sevelee, Nov 13, 2019.

  1. sevelee

    sevelee

    Joined:
    Apr 5, 2017
    Posts:
    21
    We have lit Displacement function and lit Tessellation shader in HDRP.
    But I didn't find any about that in shader graph.
    Will Shader Graph support pixel Displacement and Tessellation?
     
  2. francois85

    francois85

    Joined:
    Aug 11, 2015
    Posts:
    1,480
    I’ve been trying to find an answer for a long time, tessellation is a big one for me
     
  3. diegzumillo

    diegzumillo

    Joined:
    Jul 26, 2010
    Posts:
    416
    Google brought me here :p At least I know I'm not thick for not figuring out how to do it.
     
  4. gagnovski

    gagnovski

    Joined:
    Jul 23, 2017
    Posts:
    1
    I’m in the same situation, feels like this should be a standard thing to have. Was a bit surprised when I couldn’t access it.
     
  5. holyfot

    holyfot

    Joined:
    Dec 16, 2016
    Posts:
    42
    I'm waiting to see a tessellation node as well in HDRP.
     
  6. FGPArthurVII

    FGPArthurVII

    Joined:
    Jan 5, 2015
    Posts:
    104
    I'm also looking for both
     
  7. alexanderameye

    alexanderameye

    Joined:
    Nov 27, 2013
    Posts:
    1,307
    BroPoly and BadHabit_ like this.
  8. BadHabit_

    BadHabit_

    Joined:
    Sep 15, 2019
    Posts:
    1
    I would also like to see a Tessellation Node for Shader Graph.

    Would allow the creation of better weather related shaders!
     
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