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Will ScriptableBuildPipeline work with Asset Pipeline V2 Cache server (Unity Accelerator)?

Discussion in 'Unity Accelerator' started by Kichang-Kim, Jan 28, 2020.

  1. Kichang-Kim

    Kichang-Kim

    Joined:
    Oct 19, 2010
    Posts:
    887
    Last edited: Jan 28, 2020
  2. bradunity

    bradunity

    Unity Technologies

    Joined:
    Nov 12, 2013
    Posts:
    195
    Unfortunately, no, the SBP does not currently work with the Accelerator. It is designed to coordinate caching with the legacy Cache Server. However, there is active work to refactor it to rely on the new Asset Import Pipeline (v2). Once complete, it will be independent of the caching and rely on the Asset Import Pipeline's existing support for caching generated objects with the Accelerator.
     
    Kichang-Kim likes this.
  3. Moritz5thPlanet

    Moritz5thPlanet

    Joined:
    Feb 5, 2019
    Posts:
    63
    Do we have a vague ETA for this? Weeks? Months?
     
  4. bradunity

    bradunity

    Unity Technologies

    Joined:
    Nov 12, 2013
    Posts:
    195
    Sorry, we're not ready to announce any kind of official ETA for when to expect this, yet. But it is under active development, so if you'll allow me to take off my Unity hat and pretend to be another forum poster, I would guess that it'll be available in one of this year's releases.
     
  5. Moritz5thPlanet

    Moritz5thPlanet

    Joined:
    Feb 5, 2019
    Posts:
    63
    Ok, thanks, I'll plan accordingly.
     
  6. littledwarf

    littledwarf

    Joined:
    Dec 26, 2016
    Posts:
    11
    Do we have an update about this?