Hi there! In order to do scene management in cutscenes I implemented some markers that can load, unload and bind scenes' objects on runtime. Like, you start a cutscene in one scene, then another loads, binds and the previous one unloads. After cutscene ends, gameplay keeps going. I see that Sequence package provides similar features, but I'm not sure it was designed for my use case. So, could somebody please elaborate upon it?