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Will Jobified Overlapsphere be coming soon?

Discussion in 'Entity Component System' started by RecursiveEclipse, Jan 18, 2019.

  1. RecursiveEclipse

    RecursiveEclipse

    Joined:
    Sep 6, 2018
    Posts:
    298
    I'm needing to implement a few systems that I imagine will need this. One that allows entities to avoid terrain/objects, and another that scans objects within range looking for an entity of the right type. For the first I've already made a rudimentary raycast system that avoids the ground, but while fun to play with, isn't ideal. I've tried switching to SpherecastCommand but it doesn't seem to work for me consistently. I know colliders use classes right now but maybe we'll get something near GDC?