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Audio Will it be possible to create audio mixer groups one day?

Discussion in 'Audio & Video' started by bleu, Jun 13, 2017.

  1. bleu

    bleu

    Joined:
    Apr 6, 2013
    Posts:
    41
  2. Ari-Bouaniche

    Ari-Bouaniche

    Joined:
    Dec 17, 2013
    Posts:
    9
    It seems (from my short exploration of the doc) that this is still not possible today (i.e. more than 4 years later...) I was trying to instiate a mixer at runtime, and either I didn't find how to do it properly, or it can't be done...

    Any earthshaking / groundbreaking idea anyone?
     
  3. bleu

    bleu

    Joined:
    Apr 6, 2013
    Posts:
    41
    It would be nice. I have dynamic audio sources that I wish to normalize, and the only way to normalize an individual audio source is to do so via an individual audio mixer group. So not only is it not possible to create an audio mixer group dynamically, but I cannot try the alternative -- apply a normalization filter to an audio source without relying on an audio mixer group.

    The other alternative is to do various effects like normalization via C#. Or if I want to rely on audio mixer groups for that stuff, I would have to maintain a pool of used and free audio mixer groups but that sounds a tad complicated.
     
  4. Marald

    Marald

    Joined:
    Jan 16, 2015
    Posts:
    42
    Hi, I would also like to create channels and groups during runtime, as well as adding effects and automatically exposing variables of the effects. Another useful feature would be if you could clone / copy existing audio channels (runtime or editor), as for now you have to set up every channel by hand.

    Also the settings of all audio effects aren't copy-able from one effect to the other. Why not?
    And please Unity, give direct access to all parameters in the mixer. Currently not all parameters are exposable. I would like to have a direct link with the output level of a channel (after and before processing effects).
     
  5. tfodorsound

    tfodorsound

    Joined:
    Jun 12, 2015
    Posts:
    12
    +1 +1 +1 on this. Dynamically adding and removing mixer groups would be outstanding.
     
    Marald likes this.
  6. laggyluk

    laggyluk

    Joined:
    Oct 7, 2011
    Posts:
    32
    Looks like we need to wait another 4 years for next audio engine iteration
     
  7. realkillerx

    realkillerx

    Joined:
    Nov 9, 2013
    Posts:
    10
    Make that another 4 years
     
  8. StudioEvil

    StudioEvil

    Joined:
    Aug 28, 2013
    Posts:
    66
    And another 2 years
     
    DarkDeivel likes this.
  9. asger60

    asger60

    Joined:
    Mar 27, 2013
    Posts:
    40
    Any day now..