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Will Havok & Unity Physics be equally suited for running Client & Server Worlds?

Discussion in 'Physics for ECS' started by drhodor, Nov 6, 2019.

  1. drhodor

    drhodor

    Joined:
    Aug 18, 2013
    Posts:
    39
    Wondering if only Unity will be suitable for running a client and server simulation for a real time multiplayer game with client side prediction; potentially on the same client in the case of a loopback server.
     
  2. RadianceGames

    RadianceGames

    Joined:
    Oct 13, 2019
    Posts:
    6
    What client-side prediction are you referring to?
     
  3. drhodor

    drhodor

    Joined:
    Aug 18, 2013
    Posts:
    39