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Will/Does Netcode Support A Host Build?

Discussion in 'NetCode for ECS' started by WireWhiz, Jul 23, 2020.

  1. WireWhiz

    WireWhiz

    Joined:
    Apr 17, 2019
    Posts:
    16
    I recently learned about a game structure that some AAA games use where the single-player portion of a game will use the multiplayer code and a virtual server running on the player's device. I really like this idea since it allows you to use one set of code for everything and you are essentially forced to keep up the multiplayer code. Is this setup possible using the new Netcode system? I'm guessing it would work using a host style system that only allows one connection.
     
  2. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    5,203
    Yes. This is already supported.