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Will ContentPipeline be mainstream API for building AssetBundles?

Discussion in 'Addressables' started by Kichang-Kim, Oct 17, 2018.

  1. Kichang-Kim

    Kichang-Kim

    Joined:
    Oct 19, 2010
    Posts:
    1,008
    Hi, I want to know that ContentPipeline API will be mainstream API for building AssetBundles.

    In current Unity (2018.2), It have multiple assetbundle build APIs, like BuildPipeline, LegacyBuildPipeline, ContentPipeline.

    What should I use to build asset bundle for new project? Is it safe to use ContentPipeline for custom asset system?

    Thanks.
     
  2. Ryanc_unity

    Ryanc_unity

    Unity Technologies

    Joined:
    Jul 22, 2015
    Posts:
    332
    Hey Kichang-Kim
    ContentPipeline was designed as being the new mainstream API for building AssetBundles. LegacyBuildPipeline is just a wrapper around ContentPipeline to provide an API identical to BuildPipeline for easy upgrading to the Scriptable Build Pipeline. That being said, we still have a lot more in mind for Building and Build API's to come.
     
    Kichang-Kim likes this.