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Will built-in systems be deterministic?

Discussion in 'Entity Component System' started by e199, Oct 16, 2019.

  1. e199

    e199

    Joined:
    Mar 24, 2015
    Posts:
    101
    When burst will support deterministic floats how to ensure Transform systems, Physics systems do use that attribute parameter?

    Will there be a set of predefined scripting symbols to toggle attributes on built-in jobs?
     
  2. tim_jones

    tim_jones

    Unity Technologies

    Joined:
    May 2, 2019
    Posts:
    287
    Because we are still in the middle of working on this, I don't think we've announced yet exactly how it will work. But clearly for floating-point determinism to be useful, it needs to work with Unity-provided libraries as well as user code, so providing some way to toggle determinism on / off is definitely on our radar.
     
    e199 likes this.