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Wiimote, head tracking and Unity

Discussion in 'General Discussion' started by yangmeng, Jan 5, 2010.

  1. yangmeng

    yangmeng

    Joined:
    Dec 5, 2006
    Posts:
    573
    Has anyone tried using Johhny Lee's Wiimote technology with Unity? The demo he shows is impressive but imagine that using a Unity scene!

    http://johnnylee.net/projects/wii/
     
  2. Marv

    Marv

    Joined:
    May 26, 2009
    Posts:
    85
    You should read up here:
    http://forum.unity3d.com/viewtopic.php?p=250654#250654

    And there's wii remote support for unity available but I don't think somebody has done this in particular yet.

    I've recreated the 'virtual window' effect but without the Wii remote though. Instead I used a peace of code in 3D Gamestudio that detects the brightest spot on a webcam image and used that to detect the users position in front of the screen.
    It worked very well.
    http://www.youtube.com/watch?v=51BSdESAMwM

    The faceAPI solution is very promising too and it wouldn't require any additional hardware.

    Once I find some time I will look into this for unity.
    If somebody would like to collaborate here I'd be happy to share what I've found out so far.
     
  3. bliprob

    bliprob

    Joined:
    May 13, 2007
    Posts:
    901