I submitted this in a Bug Report, but wanted to see if maybe I was just doing something wrong. Basically, I just downloaded the 1.0.2 update and made a widget and it appears that the applet portion of my widget is being displayed upside down. Otherwise, it seems to work fine. I never created a widget in 1.0.1, so I'm not sure if it did this or not.
I've uploaded a fix for this. Your web player should automatically update to the latest revision with the bug fix when trying to display the widget again. I will upload a new unity.dmg with the updated web plugin in an hour.
I wondered about that ... I just reloaded the widget and it works fine now. It did an "updating" download and now the applet looks fine. Guess your fix is a goood one!
Also, I've noticed that my applet is running slower in widget-form than it does in stand-alone form (as well as in the Unity editor). I haven't made many wdigets yet, is a performance hit normal for widgets?
Yes. There is a performance hit for widgets. OpenGL is not really supported in dashboard widgets. (No other 3D web plugin works in dashboard) So we had to work our way around it, as part of that we had to sacrifice some performance. Not much we can do about it until apple fixes those bugs in dashboard. You can make the performance hit less by making the widget smaller. If your window size is like 300*200 the hit is not really noticable.
The 300x200 would depend on the hardware. It's quite noticable on my 867Mhz TiBook. (of course Joe the fastest machine in the company because he compiles so ridiculously often, while I still make do with my trusty, scratched, 2.5 year old machine)