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wi-fi direct

Discussion in 'Multiplayer' started by Dosorvet, May 5, 2018.

  1. Dosorvet

    Dosorvet

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    Jan 16, 2018
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    Hello everyone!
    I wanna create an android game with Unity,that's based on wi-fi direct.
    actually, a local wi-fi multiplayer game.
    Is it possible to make this,in our game?
    I mean,we make a multiplayer game which works with wi-fi direct,not internet,
    And,well ,players are near together.
    Is it possible?
     
    Last edited: May 5, 2018
  2. thesupersoup

    thesupersoup

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    Nov 27, 2017
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    I'm not 100% certain on the specifics of wi-fi direct, but I have to imagine it provides each device connected to the ad-hoc network a particular IP address. In theory I don't see any reason it shouldn't work, but you'll likely have to be intimately familiar with the way Android handled ad-hoc networks, and Unity won't likely natively support it aside from handling server/client IP business.
     
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  3. forcepusher

    forcepusher

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    Jun 25, 2012
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    You can directly connect to a server running on another device if you are connected to the same Wi-Fi.
    It's as simple as finding your device LAN address and typing it in the client.
    It should be something like 192.168.1.24
     
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  4. Joe-Censored

    Joe-Censored

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    Dosorvet likes this.
  5. thesupersoup

    thesupersoup

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  6. albertmort

    albertmort

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    Does anyone know how a cheap router differs from an expensive one? I bought a fairly cheap router, but it works fine
     
  7. Joe-Censored

    Joe-Censored

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    A cheap router may have fewer features, slower maximum speeds, or be less reliable. Check out reviews and specs for the device for actually relevant information.
     
  8. annalonco

    annalonco

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    Sep 29, 2021
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    I don't think that you will have any reasons for creating your idea. But I believe that Unity will not initially support it, except for server processing.