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Why would I use a Sprite Atlas?

Discussion in '2D' started by Nodrap, Nov 7, 2017.

  1. Nodrap

    Nodrap

    Joined:
    Nov 4, 2011
    Posts:
    83
    I just looked into the new Sprite Atlas system and am a little worried. This seems like its meant to replace the old one (that is getting labelled as legacy) but it doesn't function in any way as well as the original. Granted the original has issues, and the Folder based filling is really nice in Sprite Atlas's, but you have to write code to reference these textures. This must surely be an occasionally used case and would surely not replace the original system?

    Or am I missing something? I actually think I am so that's why I'm asking!
     
  2. ABerlemont

    ABerlemont

    Joined:
    Sep 27, 2012
    Posts:
    67