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Resolved Why would "_ColorPyramidTexture" be black?

Discussion in 'High Definition Render Pipeline' started by bitinn, Feb 23, 2021.

  1. bitinn

    bitinn

    Joined:
    Aug 20, 2016
    Posts:
    961
    Hi all,

    I was trying to sample _ColorPyramidTexture (manually and through "HD Scene Color" node), and saw in the Frame Debugger that the texture pass to my shader is 4x4 px black texture 2d array.

    Thing is, my shader renders at Transparent stage, _ColorPyramidTexture should be available at this point.

    Can anyone offers some guesses on why?

    Thx
     
  2. bitinn

    bitinn

    Joined:
    Aug 20, 2016
    Posts:
    961
    Screen Shot 2021-02-23 at 18.22.21.png

    Turns out the option is "Refraction" in Frame Settings, if you disable it then the _ColorPyramidTexture is black.

    (could use some documentation on this!)