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Question Why won't this neon sign's emission material illuminate?

Discussion in 'Global Illumination' started by Slight0, Mar 5, 2023.

  1. Slight0

    Slight0

    Joined:
    Dec 6, 2013
    Posts:
    28
    I have a neon sign from an HDRP asset pack that I've imported into my project. It works in its example scene:

    upload_2023-3-5_2-6-40.png

    Pulling it into my scene it doesn't light up:
    upload_2023-3-5_2-9-31.png

    Now if I move my directional light's intensity down to around 1 lum it'll light up, however if I change my sky type to "HDRI sky" then I can't get it to light up ever. This is an issue because my target is HDRI sky.

    How to I get emissive materials to work with HDRI sky? If I'm using non-HDRI sky (like Physical Based), can I get emissive materials to shine even in higher lum scenarios where the sun seems to overwrite the emission? (afterall neon signs still shine in the dawn in real life)

    Here's my sign's inspector settings and the emissive material settings:

    upload_2023-3-5_3-0-45.png
     

    Attached Files:

  2. Slight0

    Slight0

    Joined:
    Dec 6, 2013
    Posts:
    28
    I ended up solving it by opening that "Emissions Input" area and enabling the emission override and cranking that thing up to like 5000 nits.
     
    kristijonas_unity likes this.