Search Unity

  1. Check out the Unite LA keynote for updates on the Visual Effect Editor, the FPS Sample, ECS, Unity for Film and more! Watch it now!
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  5. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Why when downloading and importing fbx file from Mixamo the object is not the same ?

Discussion in 'Animation' started by Chocolade, Nov 9, 2018.

  1. Chocolade

    Chocolade

    Joined:
    Jun 19, 2013
    Posts:
    517
    This is the character in the Mixamo site:



    Then I click the download button and keep the settings as they are only changing the file to fbx for unity:



    Next I have file on the hard disk I drag the file to the editor to the Assets.

    In the editor I select the new asset then I'm selecting the Rig tab and I have to change the Animation Type from Generic to Legacy and I click on the Apply button.

    (You can see the problem already in the next screenshot at the bottom preview window, The texture is not the same the belt or the thing around the monster is now around it's face)



    Next step is to get the Texture. I click on the Material tab then on Extract Textures...
    And save it to a new folder. Then I have an error window and I select the button Fix Now:



    Last step dragging it to the Hierarchy: You can see this thing in front of the face.
    Here is a comparison screenshot: The left is after imported the right is the original on Mixamo site:



    It doesn't matter if I add the textures or not. This problem happen once I'm importing the fbx file.