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Why was my post labeled as "nonsense"?

Discussion in 'General Discussion' started by SuperCrow2, Jun 14, 2020.

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  1. SuperCrow2

    SuperCrow2

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    So, Unity's policy is you cant warn people about their projects could get ruined from upgrading to a certain version? Idk if I can keep supporting this company then with that shoddy practice.

    My whole project got ruined after upgrading to 2019.3.15f, so I was warning others to not upgrade to that. Its a free upgrade, its not like the company will get money if they upgrade it to that version. Why do I or Unity want other people to run into the same issue I did?

    I wasn't even mean about it in the post.

    Guess I found out Unity's policy: You can post good things about our product, but you cant criticize it.
     
  2. neginfinity

    neginfinity

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    Most likely because what you described was on the level of your computer turning into a dragon and flying away into sunset. It is very hard to imagine a scenario where what you wrote in deleted post could happen.

    Videos or screenshots would be in order. There were none.
     
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  3. BIGTIMEMASTER

    BIGTIMEMASTER

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    because you is noob complaining unintelligently about things you dont understand
     
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  4. jandanger123

    jandanger123

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    Considering the thread below this one is literally called "Unity is not worth using right now" with multiple people saying Unity isn't worth using and it hasn't been locked/deleted I don't think that's quite true.
     
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  5. MadeFromPolygons

    MadeFromPolygons

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    Because of the content of your posts. They were very ranty, not really making any sense, lacked any evidence whatsoever, and most of your issues seem to be caused by your misunderstanding of how to use the engine, rather than the engine itself.


    Seriously a lot of us have criticised unity in the past and even recently, only posts and comments worthy of actual deletion/locking get such treatment.

    They are fine with, accepting of, and used to valid criticism. That was not it.
     
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  6. Ryiah

    Ryiah

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    Your thread wasn't locked because you were trying to warn people about an issue. Your thread was locked because you provided no information of any benefit, and before you try to make the statement that the release itself is broken apply some common sense. Unity has a lengthy testing process. A completely broken release simply won't happen.

    Furthermore you aren't the only one who has upgraded to that release. Unity 2019.3.15 and Unity 2019.4.0 are the exact same release and I guarantee you there are people who have already migrated to them aside from you. Yet you're the only person who has said anything about it. It's a safe bet that this is either very rare or has only happened to you.

    Finally you haven't said anything about whether this is a reproduceable bug or if it's simply a one-time occurrence. If you haven't already done so you should try the update a second time. If it occurs again submit a bug report with the project.
     
    Last edited: Jun 14, 2020
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  7. SuperCrow2

    SuperCrow2

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    You can easily reproduce it. Start a new project (dont test it out on a current one, one where you spent the last couple of years on) on an earlier version (2018s or earlier), download the standard prefabs (the ones in the image below, not sure if you can still get it or not). Draw your own character.

    Then, start putting the prefabs in a scene, build a level using them, put your own drawn character in the scene. Save your project. Upgrade Unity to 2019.3.15f, then load your project that was on an earlier version, have it update to the new one, then watch as most things are gone. You will notice a preview package is there, after removing that, your things are still gone and your character is replaced with the default robot one

    Anyway, here is the default prefabs I was talking about, at least how I remembered it was called when i started unity back in 2017 or 2018: Its in the "Standard Assets" folder that I think I downloaded before.

    upload_2020-6-14_18-2-9.png
     
  8. unit_dev123

    unit_dev123

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    hello friend, if u feel it is reproducible bug you should log as bug on tracker with attached files. This is best option.
     
  9. Lurking-Ninja

    Lurking-Ninja

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    You're the same guy who told us that version control is "too complicated", right?
     
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  10. SuperCrow2

    SuperCrow2

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    Actually, while Unity hub is less convenient than what you had to do before they made it, it seems like the hub is Unity's version of version control.

    And what I mean by less convenient is: Before I got the hub, the last project you opened went to the top of the list and stayed there until you opened a new one, then the previous one goes down one in the list of projects. In the hub, they got rid of that so I keep having to find the one that I opened each time I close out a project.
     
  11. Lurking-Ninja

    Lurking-Ninja

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    WTF? :D I think you're marching towards the closure of your second thread very fast. You probably won't care about it, but my advice is to slow down and try to think before you openly write down these kind of complete nonsense to the whole world (well, all the forum people) to see.
     
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  12. BIGTIMEMASTER

    BIGTIMEMASTER

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    you migth as well quit now. it only gets worse
     
  13. SuperCrow2

    SuperCrow2

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    What? Each time i load up the hud, I can choose which project to work on no matter the version
     
  14. neginfinity

    neginfinity

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    Guys, being sarcasitc is not helpful. Use report button in case of problems.
     
  15. BIGTIMEMASTER

    BIGTIMEMASTER

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    not sarcasm. dead serious. i dont do sarcasm. if publicly bitching and whining and needing a team of community volunteers to baby step with basic troubleshooting, might as well quit now. not going to get anywhere. this is best advice so far.
     
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  16. SuperCrow2

    SuperCrow2

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    I know I am ranting but how can anyone not get mad from having your whole project where you spent countless of hours on, be pretty much gone because of an update?
     
  17. neginfinity

    neginfinity

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    That's not a thing that happens when you use version control. When something bad happens, you issue commands or press a button, and it is all back in a working state. That's kinda the point. So you don't get mad.
     
  18. Amon

    Amon

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    Best to just ignore this guy. He's trolling you all.
     
  19. Ryiah

    Ryiah

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    I haven't lost a single project I cared about in years thanks to a combination of version control and traditional backups. I'm downloading the files necessary to see if I can reproduce the issue you encountered, but I don't need to reproduce anything to know you need to wisen up and start using the systems available to keep your project safe. If you can't be bothered to properly protect your projects then you clearly didn't care enough about your projects or the time you invested.
     
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  20. SuperCrow2

    SuperCrow2

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    I will gladly reproduce the problem this week to show I am not trolling.

    And besides I never complained about this until now, so clearly the other unity versions when I would update worked fine
     
  21. SuperCrow2

    SuperCrow2

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    just becareful when you use websites for version control, like github. Like dont forget your log in details and stuff or will never be able to access it again. I am a bit wary of using websites to back up my stuff, what if some outside factor that was out of our control messed with the site and so we lost our projects?
     
  22. Rin-Dev

    Rin-Dev

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    Doesn't Unity warn you to back up your project before updating anyways? Like an actual dialogue box where you have to click that you understand this and continue anyways?

    If you lost a project from that then it's your own fault. There are many ways to back up a project before upgrading. And if your project doesn't seem worth backing up when told then it wasn't that important of a project to begin with. If you don't trust GitHub then just zip a copy of the project or something. Anything is better than nothing.
     
  23. Ryiah

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    If you're concerned a single backup may not be sufficient then the solution is to keep multiple backups. I have version control and a local external drive for keeping the project backed up but in the event that I want to upgrade the project I always create a copy of the project and run the update on that rather than the base project.

    I have a very secure and well established way of creating my login credentials that is very easy for to reverse engineer if you understand the method but nearly impossible for everyone else, but even in the event that the username or password is lost and can't be remembered I have copies of them stored in a secure location.
     
  24. Amon

    Amon

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    Yep, he's definitely trolling us, guys!
     
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  25. SuperCrow2

    SuperCrow2

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    I still have mine, thanks to Unity hub, I accessed it on the 2018 version i was using.

    Is zipping a copy a great way to have a backup?
     
  26. neginfinity

    neginfinity

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    I've went ahead and opened unity 5 project in 2019.3.15f1.

    There's ton of warnings, apparently I'll need to update SabreCSG, but....

    upload_2020-6-15_1-36-54.png
    Prefabs are in place, and there are no robots.

    You've done something quite fantastic to get the effect you're describing.

    Of course I'm not exactly using a lot of standard stuff here, but models are in place, and it handled the upgrade fairly well.
     
  27. Lurking-Ninja

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    Better than just copy and paste your entire folder onto your previous one so files will or will not overwrite each other depending on which one existed before.

    distributed backup and version control > cloud or remote version control > backup > external drive zipped backup > zipped backup on same device > nothing

    edit: also for guys like us, the cloud or remote version control usually enough. Those services (GitHub and co) are performing regular (usually daily) backup as well., If they got compromised, they can roll back to the yesterday's backup. It usually is enough for projects like ours. If not, you can set up your own distributed version control and backup system renting/placing some servers around the world as your need arises. Or just backing up your project to multiple cloud sites.

    I know you won't care about it, again, but for those newbies, who will read this thread: if you're worried about your passwords, use a password manager. I use KeepAss, working nicely. You keep one long, secret(!), strong password in mind and keep all the others inside the application encoded with this one password. Then you can keep the encrypted file on distributed file services like Google Drive or OneDrive or similar, so you have backup (and make more backup). No one will be able to open up your password storage to access your passwords if your root password is good enough and you don't store stuff in it which worth using the world most powerful machines to break your password bank.
     
    Last edited: Jun 14, 2020
  28. neginfinity

    neginfinity

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    For the record, password managers are a thing. And password recovery is a thing too.
     
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  29. Rin-Dev

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    I work on a lot of smaller 2D projects so they're never too big in size. It takes a bit of time to zip them up but it also allows me to carry the backups on a flash drive so if internet goes out and I need something I have it all there. It's a little old fashioned and not as quick or streamlined as something like GitHub but it works for me.
     
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  30. neginfinity

    neginfinity

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    I'd recommend to record the process with something like OBS Studio.
     
  31. Ryiah

    Ryiah

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    No. A great way to have a backup is to use version control. Keeping a compressed copy is just barely acceptable. You can upgrade it to somewhere between good and acceptable by storing it on a remote server (eg dropbox) but it will never be great like version control.

    Local copies are best treated as caches to save time having to redownload everything. I can't begin to list the number of times I have lost my flash drives yet I have never once lost the passwords to my remote servers without having a way to recover them.
     
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  32. SuperCrow2

    SuperCrow2

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    I am on Unity 2d, and this was before the update (2018 version, the bottom image) and after the update (2019 one, the top image). As we can clearly see, things are missing
    upload_2020-6-14_18-49-33.png
    upload_2020-6-14_18-49-14.png
     
  33. Ryiah

    Ryiah

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    Are there any messages in the console?
     
  34. Lurking-Ninja

    Lurking-Ninja

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    As of today you can skip the Library folder. It means in case of using the backup Unity will reimport everything (twice :p) and will make trip to the moon and back, but all the data in there is recoverable from the assets themselves.
     
    Last edited: Jun 15, 2020
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  35. SuperCrow2

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    Yes. I also had my own folders, but those are gone and only replaced with these: upload_2020-6-14_18-53-44.png

    upload_2020-6-14_18-52-42.png
     
  36. Ryiah

    Ryiah

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    For the record you don't have to compress the project prior to copying it if you have an external drive with sufficient space available. One of the reasons I switched from flash drives to external SSDs (other than the incredible performance and that I kept losing them) was because they gave me more than enough space to not have to compress anything.

    Another benefit of a large external SSD is that I can copy the Library folder. That way if I decide the upgrade was a mistake or it broke in some catastrophic way I don't have to waste time generating the Library folder for the previous release.
     
    Last edited: Jun 15, 2020
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  37. neginfinity

    neginfinity

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  38. SuperCrow2

    SuperCrow2

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  39. unit_dev123

    unit_dev123

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    So to summarize, we can say upgrade was not problem.

    Problem was, incorrect backup onto flash drive, and common Unity UI upgrade issue which is prevalent in almost all upgrades. therefore this thread is resolved now i feel.
     
  40. SuperCrow2

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    No, I deleted all the unity folders in the flash drive, then backed up my project into a clean flash drive
     
  41. Lurking-Ninja

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    Meanwhile I have large external SSD too, I always feel compelled to not to backup data which can be derived from the backed up data. I mean I grew up on 64kbyte or something. :D
     
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  42. unit_dev123

    unit_dev123

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    i don't think so, last time you said you got a msg, 'do you want to overwrite' which means u did not create new folder or was NOT using empty flash drive. Sadly, thead no longer exists due 2 unity spam filter to cross reference. Please consider learning to use usb properly, or better yet take time to learn version control.

    it is long winded in start but over time is best option, good luck my friend :)
     
    Last edited: Jun 15, 2020
  43. MD_Reptile

    MD_Reptile

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    I can't say for sure - but it appears your character was just a sprite? If so, wouldn't it be trivial to just drag and drop the correct sprite onto that game object? Skimming over this thread I'm wondering what is going on here right now haha.
     
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  44. unit_dev123

    unit_dev123

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    this is true, u should never commit lib file to git, but sadly if u worked in practical environment rebuilding the lib folder, especially if u compiling shaders on hdrp, oh dear, it is like pain. If u can there is practical advantage to saving lib folder like ryiah said.
     
  45. SuperCrow2

    SuperCrow2

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    Yes, I used to. But after someone told me I should delete the folders first, then back it up, so I am doing that now, and I did that before updated to 2019.
     
  46. unit_dev123

    unit_dev123

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    It is resolved ;) you made mistake with backup procedure and now u using anecdotal data to suggest otherwise. I suggest you chalk this up and user error, and implement useful suggestion by helpful members in this thread.

    Also remember, unity update is not seamless, as u try more advanced and experimental package u will find this out, sometimes it involves using google and changing file or shaders here and there.

    good luck friend :)
     
  47. Lurking-Ninja

    Lurking-Ninja

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    Wait.

    - you deleted your backup folder
    - you tried to update to 2019?

    I think you seriously misunderstood what I have told you.

    I was talking about:

    - delete your old backup folder
    - copy your project to backup, so you have a current backup
    - then tinker around in your project, update, etc

    I mean it's just common sense. Or something.
     
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  48. neginfinity

    neginfinity

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    Regarding disappearing chracters.

    IF you had a component that was drawing 2d objects in a strange way, and IF that object failed to compile, then depending on the object you used, you could end up in situation where the object does not display until the problem is fixed.

    Likewise, if the object was an instance of prefab, and IF said prefab was suddenly removed or moved elsewhere, you could have a similar issue.

    Why were you updating to 2019, anyway?
     
  49. SuperCrow2

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    This week I will reproduce it starting from scratch. Everyone will see with a video that it was not user error. I am not going to gamble with the project on my C-drive on this computer
     
  50. SuperCrow2

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    In another thread, someone commented that that version fixed the issue of removing game objects in the scene after you hit "build and run".

    And the character was drawn on paper, then scanned into the computer.

    Here's some of the stuff upload_2020-6-14_19-25-19.png
     
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