It matters when we talk about innovation. No, I definitely wouldn't enjoy it more especially if it uses the same combat system as original. Dark Souls does not prefer avoidance and patience, and there are multiple bosses where you need to go as agressive as you can otherwise your character will die or is going to have a bad time. A good example is fight with four kings in DS1. Taking too long will likely result in character's death. What makes dark souls more interesting is that each boss (and even each enemy) is unique puzzle that plays by specific rules, and does not try to cheat at them. You, as player, try to find a way around those rules and look for weaknesses. Eventually after several tries, you find your way through and find things/approaches that work. So, you climb difficulty curve. In addition to that there's matter of design and lore associated with the bosses. What's more each boss is significantly tougher than you are, and as a result killing a huge armored possessed knight with a stick is incredibly satisfying. Prey bulletsponge opponent does not have anything like that. It simply hits hard and has a lot of hitpoints. There's nothing to learn, nothing to experiment with, nothing to exploit. That's why it is not interesting.