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Why using a different .fbx for each animation ?

Discussion in 'Animation' started by jujunosuke, Apr 10, 2014.

  1. jujunosuke

    jujunosuke

    Joined:
    Apr 30, 2011
    Posts:
    187
    Hi everyone.

    What is the advantage of using a different FBX for each animation ?
    Like
    NameOfTheModel@Idle
    NameOfTheModel@Walk
    NameOfTheModel@Run

    Why this way of doing is recommended ?

    Is one day i decide to change a bone structure or whatever, that mean that i would have to Re-Configure all the animations and export them again right ?

    In Blender ihave found a way to use multiple animation in one .FBX
    Is this method not recommended at all ?


    Thank you in advance for any advices about this.
    Best regards.
     
  2. jujunosuke

    jujunosuke

    Joined:
    Apr 30, 2011
    Posts:
    187
    Would be happy to hear someone about this, i didn't found any answer yet.
    The workflow seems to be much simpler with only 1 files containing all animations but i may be wrong..