I noticed that if my textures are in an asset bundle they already get compressed. The different b/t crunched and not crunched doesn't make my file much different in size. So if the only advantage is for the slightly smaller size - Are there any other advantages? - Does it use less RAM at runtime? From my profiling, crunch compression makes no difference. - From what I have read, it will cause SOME CPU overhead. If anyone else can confirm this that'd be great!