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Question Why Unity? Why The Fish Lense Camera!

Discussion in 'Editor & General Support' started by Qui-Gon_Windu, Apr 12, 2024.

  1. Qui-Gon_Windu

    Qui-Gon_Windu

    Joined:
    Mar 24, 2023
    Posts:
    12
    upload_2024-4-12_0-9-34.png
    The world is bent in the game camera and in the scene views below the world looks normal. upload_2024-4-12_0-8-25.png


    upload_2024-4-12_0-17-21.png
    Seriously? WTH Unity!

    How can I get the game camera to behave like the scene camera and render things normally?
     
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    6,416
    Yeah, that‘s clearly Unity’s fault that you don‘t understand how cameras work and what their settings do. :p

    https://docs.unity3d.com/Manual/class-Camera.html

    Do note that your game camera is looking upwards (top of pillars are clearly below vertical center of view) whereas the bottom most scene camera is looking almost parallel to the ground plane. If you were to rotate that latter camera to look upwards the same way as the game view (and likely you have to move it closer too, their FOV is different), you should notice a similar alignment of the pillars towards the vanishing point. ;)
     
    Pitou22 likes this.
  3. Qui-Gon_Windu

    Qui-Gon_Windu

    Joined:
    Mar 24, 2023
    Posts:
    12
    Whatever Mr. CodeSmile

    I'm looking at a different engine. Info from the other engine's website:

    Enabling Large Worlds
    Use Custom Engine build and modify the Flax.flaxproj file by setting "UseLargeWorlds": true. Then build the engine. It will overlap all Vector2/3/4 components from float into double and store object coordinates with higher precision.


    Uh oh! Unity can't do that can it :(
     
  4. POOKSHANK

    POOKSHANK

    Joined:
    Feb 8, 2022
    Posts:
    362
    if you can't change a camera's fov in unity, you're not gonna have a fun time with flax

    thanks for the effort mr. codesmile ;)
     
    Kurt-Dekker, PraetorBlue and Pitou22 like this.