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Why Unity change the rotation value automatically?

Discussion in 'Animation' started by Pyapyapya, Nov 3, 2021.

  1. Pyapyapya

    Pyapyapya

    Joined:
    Nov 28, 2016
    Posts:
    12
    Hi,

    I'm in trouble with Fbx(avatar) files in Unity.
    When the character fbx file is imported from Maya, the rotation value of the bone automatically changes like below pic.

    K-225.png K-228.png K-229.png


    I'm making Correct Morphs in Maya then export it. therefore the character's bone must be exactly the same in Maya and Unity.

    Is there any solution? I would appreciate it if you could help me.