Yup agreed. I really do hope Unity gets their act together about all these things, because it sure would be a shame to have to rebuild my entire codebase for my next project. But with the amount of issues I have encountered with Unity in larger games, and the UE4 licensing changes, it may just be in the cards. yes, rebuilding things can be a lot of work, but then again, I have lost so many work hours to these issues in Unity, I could have probably already finished my game if it had been a more robust engine like UE4. Hundreds maybe thousands of man hours spent troubleshooting and recovering from issues/crashes/working around the engine. PS: Your game looks great, I'm a fellow old school horror fan and I really dig the atmosphere in your game. GJ, we should be twitter friends.