Unity 5.0 is still on my radar but they're going to have to adjust the price a bit or make addons make sense: ------- 1. With Unreal 4, you will start losing money vs Unity 5 at $90,000 (using dollars now to clarify). At this point, the royalties outweigh the cost of Unity Pro + Android Pro and iOS pro. This does not include WebGL (which I haven't factored in here). 2. Blueprint is fantastic. There's no 2 ways around it, and playmaker / uscript / etc ... aren't even NEAR as good. But C++ may yet be a stretch too far for some, however for those who prefer to script. 3. Horses for Courses. There's some things Unity just does better right now, such as the up coming UI (yes UE4 has UI abilities, but you'll probably want scaleform) and Enlighten (Although UE4 doesn't even *need* it, you will need to pay extra to license it from their partner program). 4. Learning a new engine can be time consuming (Thanks murgilod). 5. More targetable platforms with Unity (but also more cost, lets not forget). 6. Unreal takes it's revenue from your wholesale price (the amount it's sold for, before vendors take their cut). ---------- So while UE4 does seem incredible value (and for a hobbyist it really does blow Unity 4 away) for an indie thinking about making money, it's not so cut and dried at all. Ultimately, the price of Unity will have to come down if they're to keep a lot of users. How it does, is anyone's guess.