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Why this

Discussion in 'FPS.Sample Game' started by azouagh, Dec 13, 2018.

  1. azouagh

    azouagh

    Joined:
    Apr 5, 2017
    Posts:
    4
    hello can fix that?

     
  2. MD_Reptile

    MD_Reptile

    Joined:
    Jan 19, 2012
    Posts:
    2,617
    I think you should name threads with more productive names, because it makes it easier for people who have a solution to find your thread.

    I looked on github at the script, as I don't have this project downloaded, but I'd say make sure you have included the entire project?

    Only reference I can find to "GraphicsDeviceSettings" on google, leads me here:
    https://github.com/Unity-Technologi...ob/master/Runtime/Export/Graphics.bindings.cs

    EDIT: Another thing, what version of Unity are you on?
     
    AggressiveMastery likes this.
  3. azouagh

    azouagh

    Joined:
    Apr 5, 2017
    Posts:
    4
  4. MD_Reptile

    MD_Reptile

    Joined:
    Jan 19, 2012
    Posts:
    2,617
    Have you imported the entire project?

    Oh wait - from the docs:
     
    AggressiveMastery likes this.
  5. AggressiveMastery

    AggressiveMastery

    Joined:
    Nov 19, 2018
    Posts:
    206
    IF he is downloading FPS 2.0 (the current one on GIThub) then he will need beta12 for sure.

    also be sure you:
    "Getting the project
    To get the project folder you need to clone the project. Note, that

    IMPORTANT: This project uses Git Large Files Support (LFS). Downloading a zip file using the green button on Github will not work. You must clone the project with a version of git that has LFS. You can download Git LFS here: https://git-lfs.github.com/."

    Also as MD is asking, @azouagh you might want to check out this video on importing the project.


    Good Luck,
    Micah
     
    MD_Reptile likes this.
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