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Why the position of the player1 go to 0 0 0?

Discussion in 'Scripting' started by Ikerpini, Jul 3, 2022.

  1. Ikerpini

    Ikerpini

    Joined:
    Aug 19, 2021
    Posts:
    22
    Code (CSharp):
    1.  
    2. using System.Collections;
    3. using System.Collections.Generic;
    4. using UnityEngine;
    5.  
    6. public class Players : MonoBehaviour
    7. {
    8.     public bool player1;
    9.     public float speed = 8;
    10.     public Rigidbody2D rb;
    11.  
    12.     private float move;
    13.     private Vector2 startPos;
    14.  
    15.  
    16.  
    17.     void Start()
    18.     {
    19.  
    20.         startPos = transform.position;
    21.     }
    22.  
    23.     void Update()
    24.     {
    25.  
    26.         if (player1)
    27.         {
    28.  
    29.             Vector2 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
    30.             mousePosition.x = Camera.main.transform.position.x;
    31.             transform.position = mousePosition;
    32.  
    33.  
    34.         }
    35.         else
    36.         {
    37.             move = Input.GetAxisRaw("Vertical");
    38.  
    39.         }
    40.  
    41.         rb.velocity = new Vector2(rb.velocity.x, move * speed);
    42.  
    43.  
    44.  
    45.  
    46.     }
    47. }
     
  2. venom789

    venom789

    Joined:
    Apr 18, 2022
    Posts:
    178
    private Vector2 startPos;
    is vector 2 no vector 3.


    I don't know if you know this but you can do this to change the value of a vector variable :

    private Vector2 startPos = new Vector2(x, y); 


    You replace x and y with the numbers of your choice.
     
    Ikerpini likes this.