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Why skybox intensity affect terrain lightning?

Discussion in 'General Discussion' started by wisemeth, Apr 19, 2021.

  1. wisemeth

    wisemeth

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    There is no any directional light. I am using skybox and this lights up the terrain but I want to dark terrain. How can I provide this while I use skybox?
    Thanks.

     
  2. Joe-Censored

    Joe-Censored

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  3. wisemeth

    wisemeth

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    Firstly, thanks for helping. I would try but there is no section you said. Please review screenshots.
    By the way, I am thinking some solves which I will try. They can be solution.
    • I will try to bake terrains separately. I will set 0 lux of skybox and I will bake terrain which I want to be dark. Then, I will activate directional light, I will set 20 lux of skybox, I will disable the terrain which I want to be dark, I am baking.
    • I will set 0 lux of skybox and I will bake reflection probes on places where I want to be dark, while lux of skybox is 0.
    I will try these tactics. I thought how can I solve it and I found these possible solutions. In addition, can you help me about the possible solution you said because I can need to it if these solutions don't work. Thanks again.



     
  4. Joe-Censored

    Joe-Censored

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    I didn't know you were using HDRP. It looks like the window is different. Here's what I see in 2020.3.1 built in pipeline. I'm not sure where this functionality is moved to with HDRP.

     
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  5. UnityLighting

    UnityLighting

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    HDRP intensity is a bit hard to find proper settings

    1. Set Visual Environment to the Dynamic mode
    2. Then use HDRI sky box component to reduce sky light intensity
    3. Use indirect light controller to simulate ambient light intensity
    4. Finally use Exposure component to make everything
    balanced
     
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  6. wisemeth

    wisemeth

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    It worked some even it didn't become fully dark. Thanks for helping.
     
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  7. wisemeth

    wisemeth

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    I solved this problem with reflection probes.
    Thanks a lot.
     
  8. BrandyStarbrite

    BrandyStarbrite

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    Yeah, reflection probes really work for things like this.

    Sometimes I forget it exists in unity.:eek::p