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Why shaders are not excluded in headless builds by standard?

Discussion in 'Unity Build Automation' started by Karsten, Jun 24, 2021.

  1. Karsten

    Karsten

    Joined:
    Apr 8, 2012
    Posts:
    187
    Why build in shaders are not excluded in headless builds in cloud build and/or local builds by standard ?
    An easy question about a problem that exists since nearly a decade now...