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Bug Why RenderForwardOpaque.Render time rise

Discussion in 'Editor & General Support' started by Alex_qiang, Jun 10, 2020.

  1. Alex_qiang

    Alex_qiang

    Joined:
    Jun 8, 2019
    Posts:
    11
    I have do nothing, time from 1ms to 16.67ms, sometime up to 30ms. 截屏2020-06-10下午4.18.58.png
     
  2. Efril

    Efril

    Joined:
    Aug 31, 2013
    Posts:
    82
    You have to check your draw calls number. If it is high you can see what exactly rendered with Window -> Analysis -> Frame Debugger.
    There is also a tool called Render Doc that may help to estimate rendering time for each object in your scene. You can read more about that tool here: https://thegamedev.guru/unity-gpu-performance/renderdoc-gpu-timings
     
    Last edited: Jun 10, 2020
  3. Alex_qiang

    Alex_qiang

    Joined:
    Jun 8, 2019
    Posts:
    11