Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

Why Physics.BakeMesh during runtime?

Discussion in '2019.3 Beta' started by joshcamas, Dec 12, 2019.

  1. joshcamas

    joshcamas

    Joined:
    Jun 16, 2017
    Posts:
    1,277
    Hello!
    I was looking at Physics.BakeMesh, seeing how it saves the data directly to the mesh data.

    For mesh assets, why wouldn't this be done during edit time? For example, before a build? Is this possible to do?