TL;DR: Do not buy a Unity Subscription. So back in February I decided I was going to need Unity Pro for the work on my mobile game. I needed the asynchronous scene loading, render textures and a couple of other features for my game, the only way to even test out this technology was to buy the Pro version. I decided instead to get the subscription thinking that it would be less of an up-front burden and surely ill be making money from my game soon.. right? The subscription costs $75 USD + tax = $90 per month which is quite a lot, but not as much as the $1500 upfront cost. Here's the kicker, which I didn't fully realise at the time, its a 12-month MINIMUM subscription. Well it turned out that a month later Unity came out with Unity 5 and made many of the pro features now free... I was rather annoyed but I knew I was going to need the pro version to do a build of my game without the "Made with Unity" badge anyways so I didn't email them and complain, the game will be launched soon.. right? Well fast forward a few months and im ready to go with the Android version of the game so I buy the Android subscription too for a further $75 + tax = $90 per month making a total now of $180 per month. What I didnt realise and I dont think was made very clear at the time that buying this addon RESET the 12-month subscription, so now I have to pay $180 per month from the period I added the Android addon rather than from Feb. It didnt matter as I was bound to make tons of cash from my game soon... right? So fast forward a couple of months and a couple of nasty bugs and im just about ready to launch on Android. I decide to start work on the iOS version so I decide to buy the iOS addon for my subscription. Another $90 per month so now I owe Unity a total of $270 per month. And again like last time adding the addon reset my 12-month period to September. But its okay because the game is just about ready to go, money will soon start coming in and I will be justified for all the costs just to remove the "Made with Unity" logo at the front of the game... right? WRONG. The game launches and despite spending a long time building social followings, speaking to journalists, making trailers, blog posts etc the fact of the matter is that there is just too much competition out there. I have to advertise to get my game noticed. I cant afford to advertise my game because.. well now I owe $270 per month in subscription fees to Unity. To add insult to injury, in November Unity launches their "Made with Unity" movement. Its now a good thing to have the badge on the front of the game rather than a sign of unprofessionalism that it used to be seen as. So basically im now stuck with a $270 bill each month for a product im not using, I cant sell (thanks to their policy) and absolutely no way to cancel it until September (I have emailed them and asked them several times). So I hope this expensive mistake is a lesson to anyone else thinking about buying the subscription. DONT. Just use the free version and if by some miracle you make the next Crossy Road then perhaps you can think about getting the pro version.