Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Bug Why not explain in advance that 2D lighting has performance problems on mobile platforms?

Discussion in '2D' started by LeeCarry, Aug 22, 2020.

  1. LeeCarry

    LeeCarry

    Joined:
    Aug 14, 2018
    Posts:
    1
    When I went to see URP, 2D lighting, I was really excited, learn a lot of related tutorials, and began to make their own games。
    I naively thought that 2D lighting would not consume more than 3D lighting, and there were no performance issues exposed under windows.
    Until recently, I packed it on Android and found that there were only 10 to 20 frames, I very very crashed.
    At first, I didn't know it was the lighting problem. I tried many solutions. After debugging for a long time, I finally found out that it was the lighting problem.
    Knowing that it was a lighting problem, I later searched for a solution, only to find out that the official had already known about the problem.
    https://forum.unity.com/threads/2d-renderer-and-baking-lights.712475/
    But! Why don't you make it clear when promoting 2D lighting?“Let's tell you that 3D lighting may be better than 2D lighting on mobile platforms”.
    I just want to know if there is a new solution (or can I get the time back? XD)
     
    Last edited: Aug 22, 2020
  2. wqaetly

    wqaetly

    Joined:
    Oct 25, 2018
    Posts:
    6
    I believe that many people are troubled by this problem like the original poster. I hope the official can solve it as soon as possible.:(
     
  3. yfowc

    yfowc

    Joined:
    Nov 29, 2018
    Posts:
    2
    I found that, too!