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Why nobody downloads my games?

Discussion in 'Made With Unity' started by natastudio, Sep 8, 2018.

  1. natastudio

    natastudio

    Joined:
    Jun 17, 2017
    Posts:
    5
    I know that I need to advertise and promote my games in order to get some downloads but I don't have a budget. So, is there any other way to increase the downloads? I've published 3 new games this week and even the sum of the downloads are below 50.

    Game 1: Dream Jump
    Download Count: 26
    Google Play Store Link: CLICK
    Image:https://i.hizliresim.com/EDdAlq.png

    Game 2:
    Download Count: 5
    Google Play Store Link: CLICK
    Image:https://i.hizliresim.com/2a3o7N.png

    Game 3:
    Download Count: 2
    Google Play Store Link:CLICK
    Image:https://i.hizliresim.com/moyNlP.png
     
  2. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    6,881
    Take a look at the Works In Progress and Showcase forums here on this website. As you said you alone just published 3 new games this week. Now imagine if there were hundreds of thousands of other people perhaps even a million or more people all doing the same thing because most of them won't even be on these forums. Now stop imagining and realize that is exactly what is happening.

    Basically nobody could possibly play all of these games being released even if they wanted to and because there are so many being released you need to give them a reason to want to play your game. And you need them to know your game even exists.

    Basically lots of people are too busy making and publishing their own games to play your games. Lots of other people are too busy playing one or more of the hundreds of thousands of other games out there. Lots of other people don't even know your game exists. Some people may have seen your game and meant to check it out later when they had more time but unfortunately by the point they had more time they had already seen dozens of other games and completely forgot about your game and the others they saw earlier.
     
    RavenOfCode, EvilGremlin and bolkay like this.
  3. Quingu

    Quingu

    Joined:
    Jan 30, 2013
    Posts:
    592
    You need to understand yourself and the market better. What do you have to offer? Why are you special? What makes you stand out from the crowd? There are MANY games to choose from and you must offer something unique and attractive to bring in more people.
     
    RavenOfCode likes this.
  4. AkiraWong89

    AkiraWong89

    Joined:
    Oct 30, 2015
    Posts:
    395
    Try to give 3 key reasons why people will play your games.
    If you never think of it before, you better think now.
     
    EvilGremlin likes this.
  5. EvilGremlin

    EvilGremlin

    Joined:
    Aug 12, 2016
    Posts:
    178
    Because they have no idea what they are about and neither the images nor the titles help. Make it obvious. What is a color lane? I have no clue.
     
  6. bart_the_13th

    bart_the_13th

    Joined:
    Jan 16, 2012
    Posts:
    325
    I usually decide to download after 3 step
    1. Icon, if the icon caught my eye, I will proceed to step 2, else, to the next game...
    2. Screen shots, if the screen shots caught my attention, I will proceed to step 3, else, I'll just push back button...
    3. Gameplay video, I usually check the gameplay video to see if the gameplay is interesting or not, also when the screenshots are too good to be true on mobile device(yeah, lots of game on playstore do this 'not-from-game HD console quality graphics" that really different from the game), if the screenshot are too good but no gameplay video, I'll pass...

    As for your game, I think most of them except the color lane pass step 1, but unfortunately, from the screenshots, I can tell that the game mechanics have been done to death (endless jumper and flappy bird)... The firefly's adventure graphics are quite good actually, it's just that the gameplay is not interesting anymore...
     
    GarBenjamin, Rotzak and EvilGremlin like this.
  7. Rotzak

    Rotzak

    Joined:
    Jul 11, 2018
    Posts:
    83
    I've also released a game a week ago. I still have no more than 7 downloads after alot of advertising in communities and forums. I know my game is not the best but I can't even get 100 downloads. I'm wondering if it's even possible to launch a game without money for ad compaign.
     
  8. thecodersfm

    thecodersfm

    Joined:
    Sep 12, 2018
    Posts:
    3
    merhaba dostum türksün sanırım :D sormak istediğim bir kaç soru var
    Bu işten ne kadar kazandın şimdiye kadar?
    Ben de mobil oyun geliştiriyorum.
    denemek istersen linki de bırakayım şuraya : https://goo.gl/8czaA4
    Ve ayrıyeten ne zamandır uğraşıyorsun
     
  9. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    22,994
    I appreciate what you have done is polished, smart, interesting.

    But it's not new. In fact it's super common and people have no reason to get more of the same.
     
  10. recon0303

    recon0303

    Joined:
    Apr 20, 2014
    Posts:
    1,478
    If you are doing to do more of the same, not new stuff you need to make it better.. if that is what you are going to do.. But as others have said, you need... to stand out...I see this with larger games everyone copies each other...Horrible idea.. So stand out from the rest... and market.. many ways to do this for free or very little money. good luck.
     
  11. areless95

    areless95

    Joined:
    Sep 13, 2018
    Posts:
    1
    Upload it on itch.io, newgrounds and gamejolt!
     
  12. KevinK2K

    KevinK2K

    Joined:
    Aug 16, 2018
    Posts:
    2
    Before reading on, please understand I'm not trying to be negative here, so I'll start by saying you should always remember that to actually design, develop, and publish a game is in itself an achievement to be proud of, but .... Digital marketplaces are quite possibly the most difficult places ever conceived of to get noticed in (I'm talking about the likes of Google Play here, can't comment on Steam or suchlike). The basic problem stems from the fact that you are going straight onto a global platform, whichever one(s) you choose, and there are very few stepping stones along the way. Even if you assume that your platforms of choice offer a level playing field, the bar you must get over to get noticed is immensely high. Remember you are competing with some of the biggest development studios in the world, who are able to spend eye-watering amounts of money to ensure they remain at the top of the recommended lists, and very few users venture beyond these lists (think in terms of exponential drop off rates). If you want to work in the games industry then keep writing, keep publishing, always strive to improve, and use your work as a portfolio to prove your abilities. If your work is good enough it will give you an opportunity to get noticed and you might get your dream career (by the way, I've long since lost the drive and determination to do this, and just write games from time to time because I enjoy programming). It's also worth thinking about a peculiar aspect of the business model behind the app stores - millions of underperforming 'free' apps all running ads but never quite reaching the payout threshold of the advertising platform, meaning a whole load of absolutely free advertising space for said advertising platform, which often just happens to be the same company as the app store itself. Hmmm?
     
  13. squidbeam

    squidbeam

    Joined:
    Jul 27, 2013
    Posts:
    50
    I'm going to be harsh but welcome to the real world! In this world, nobody cares about you and your work. I know this is painful but this is where we all stand. It takes a lot of work to get people to notice you, and even more work to make them appreciate your work. Please don't give up! Just keep at it! Like everyone else here, I don't want to be negative, but I want you to be realistic. Just do it for what you believe in, not for what you want others to believe in. If you do, you will eventually stand out and maybe, one day, it will pay off. Good luck! :)
     
  14. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    4,603
    with those games as reference, you'd probably could get a job in gamedev easily..
    and then use that money to fund future games and promoting them..

    or publish in asset store as game template..
    or just keep making more, and try to catch up with pro's, your games kind of remind these http://www.ketchappstudio.com/