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Why my MeshCollider is too simple (not really using the real mesh form)

Discussion in 'General Graphics' started by probitaille, Feb 17, 2019.

  1. probitaille

    probitaille

    Joined:
    May 5, 2015
    Posts:
    34
    In this image, I want my mesh collider exactly like my mesh renderer. My mesh is in low poly, so it should be simple to calculate.

    Why the MeshCollider is way more simple and not a good approximation of my mesh?

    upload_2019-2-17_14-15-42.png
     
  2. LennartJohansen

    LennartJohansen

    Joined:
    Dec 1, 2014
    Posts:
    2,394
    Uncheck the convex checkbox.
     
  3. probitaille

    probitaille

    Joined:
    May 5, 2015
    Posts:
    34
    That was so simple! Thank you very much!