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Why my images are rendered like it they have fingerprints?

Discussion in 'General Graphics' started by vjcuba, Mar 28, 2022.

  1. vjcuba

    vjcuba

    Joined:
    Jan 22, 2022
    Posts:
    11
    Hi all!

    Don´t know when it started but I was on the creative path experimenting with baked lights.
    From that point, everything I do comes out with this weird fingerprint look and artifacts.

    Could anybody tell me how to fix it?
    It would also be helpful to know where to control the resolution and the camera I am rendering.
    Thank you very much!
     
  2. mabulous

    mabulous

    Joined:
    Jan 4, 2013
    Posts:
    198
    looks like a moiré pattern to me and is as such an aliasing artifact. Make sure to use mipmapping on your textures and an aniso level of at least 4
     
    Last edited: Mar 29, 2022
    vjcuba likes this.
  3. vjcuba

    vjcuba

    Joined:
    Jan 22, 2022
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    11
    Thank you so much but, what is mipmapping and where do I find this aniso level? Excuse my lack of knowledge. I am just brand new at Unity.
     
  4. G-Mika

    G-Mika

    Joined:
    Jul 17, 2012
    Posts:
    99
    Looks like shadow acne, try changing the shadowmap bias for each lights.
     
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  5. vjcuba

    vjcuba

    Joined:
    Jan 22, 2022
    Posts:
    11
    This is exactly what happens! Thanks! Now, I had the Bias on "Use Pipeline Settings" but can´t find those, could you tell me where it is?

    Bias value Solution to fingerprint looking effect in Unity.JPG