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Question Why motion blur dont work with static camera?

Discussion in 'Universal Render Pipeline' started by Andrean4ik21, Mar 29, 2023.

  1. Andrean4ik21

    Andrean4ik21

    Joined:
    Jan 28, 2023
    Posts:
    2
    Hello everyone.

    I need that my 2d objects in scene blur during movement. For this I added URP Motion Blur and it's work only when camera moved. What I shoul do that my moving objects will be blured when camera is static?

    Thank's for you advices.
     
  2. lilacsky824

    lilacsky824

    Joined:
    May 19, 2018
    Posts:
    164
    Andrean4ik21 likes this.
  3. wwWwwwW1

    wwWwwwW1

    Joined:
    Oct 31, 2021
    Posts:
    637
    Per object motion blur is already available in the latest branch of Graphics repository. (check this PR)

    This feature should be landed after 1 or 2 weeks (2023.2aX).

    While waiting for this feature, you can check if TAA (can be found in Unity 2022.2) works well with 2D sprites. If there's no much ghosting (TAA High) when moving the object (camera static) in game view, per object motion blur should work fine (sprites support motion vectors) once it comes.

    If no, I suggest making a bug report (2D renderer doesn't render motion vectors) so that it may be added (fixed) when 2023.2 released.
     
    Last edited: Mar 29, 2023
    Andrean4ik21 and lilacsky824 like this.
  4. Andrean4ik21

    Andrean4ik21

    Joined:
    Jan 28, 2023
    Posts:
    2
    Thank you all. I will wait native Unity solution.