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why material is darker then in shader graph? unity 2019.3 UniversalRP

Discussion in 'General Graphics' started by zzlettle, Jan 4, 2020.

  1. zzlettle

    zzlettle

    Joined:
    Nov 12, 2018
    Posts:
    3
    hi
    i am new to unity
    i use shader graph make a color material
    however,the problem is
    i attach this material to a quad,the color is so dark then it should be in shader graph
    you can see the picture below


    how can i fix this problem
    i thought ,the problem may in the light setting
    so i go to windows--rendering---lighting settings



    i do not know which parameter is the cause of this problem

    please help me!!
     

    Attached Files:

  2. StaggartCreations

    StaggartCreations

    Joined:
    Feb 18, 2015
    Posts:
    2,133
    Scene lighting does effect the material, but it also looks like you're using post processing (tonemapping + color grading?), which also affects the final image. Nothing wrong with that, but it explains why it looks slightly different.
     
  3. zzlettle

    zzlettle

    Joined:
    Nov 12, 2018
    Posts:
    3
    thanks StaggartCreations
    yes the problem is post processing (tonemapping)
    after i deactive it
    every thing the color become more satuated
    no more gray
    upload_2020-1-4_18-5-37.png
     
  4. Chitransh_Tiwari

    Chitransh_Tiwari

    Joined:
    Oct 11, 2020
    Posts:
    2
    Go to windows>Rendering>lighting setting>and near auto generate option you will see Generate lighting option just click on it